Growing Pokémon Go's market with AR-focused acquis
Website: Pokémon Go
Pokémon Go merges the digital and physical worlds. This AR game turns familiar locales into thrilling Pokémon habitats, inviting players to venture outdoors and discover Pokémon in their neighborhoods. It's a game that unites Pokémon enthusiasts and casual gamers, blending nostalgia with the latest technology. Pokémon Go redefines mobile gaming by transforming ordinary places into interactive playgrounds, enhancing physical activity, and fostering community among players.
The Problem: Both adults and children are increasingly absorbed in their screens for entertainment. This shift towards virtual activities leads to less physical activity and outdoor interaction, causing a disconnection from real-world social engagement and exercise.
Research shows increasing rates of screen time among various age groups, correlating with a decrease in physical well-being and social interactions.- source
The Solution:
Encourages Physical Movement:
Unlike traditional mobile games, Pokémon Go requires players to walk, explore, and physically engage with their environment to progress in the game. This design cleverly integrates exercise into entertainment. Players are motivated to leave their homes, walk more, and even engage in physical activities they might normally avoid, thereby countering sedentary habits.
Promotes Exploration and Real-World Interaction:
Unlike traditional mobile games, Pokémon Go requires players to walk, explore, and physically engage with their environment to progress in the game. This design cleverly integrates exercise into entertainment. Players are motivated to leave their homes, walk more, and even engage in physical activities they might normally avoid, thereby countering sedentary habits.
Fosters Community Engagement and Socialization:
Through community events and group activities like raids and battles, Pokémon Go creates opportunities for players to meet, collaborate, and build relationships. This design fosters real-world social interactions, helping to build community ties and reduce the isolation often associated with excessive screen time.
Dynamic and Evolving Content:
The game frequently updates with new Pokémon, events, and challenges, keeping the content fresh and engaging. This approach retains the interest of players over time, catering to the need for evolving entertainment and continual engagement.
Summary:
Pokémon Go solves this by tempting the players outdoors through its AR-driven gaming experience. This game converts local environments into vibrant Pokémon landscapes, requiring physical exploration for gameplay. It not only promotes outdoor activity but also fosters community spirit, as players encounter each other in their shared quest for Pokémon, rekindling the joy of outdoor exploration and real-world connections with the world around us.
High User Engagement: Pokémon Go quickly became known for its widespread popularity. Players were highly engaged, spending hours collecting Pokémon in real-world locations .
Growth in User Base: The game saw a rapid increase in the number of users after its launch, tapping into both nostalgic older generations and new, younger audiences.
Brand Recognition: Pokémon, already a well-established brand, helped in gaining immediate recognition. The innovative use of augmented reality (AR) technology in gaming further strengthen its place in the market.
This is such a gripping game for so many people, regardless of age, and here's why:
As of March 29, 2024, it is still at the top of the chart in the virtual game store - source
| ICP 1: The Social Gamer | ICP 2: The Nostalgic Fan | ICP 3: The Tech Enthusiast |
---|---|---|---|
Age | 18-25 | 25-35 | 20-40 |
Gender | All | All | All |
Location | Urban areas | Urban/Suburban | Urban/Metro |
Interests | Social media and technology | Nostalgia and casual games | Latest tech trends and AR technology |
Occupation | Students, young professionals | Mid-level professionals | Tech sector |
Behavior | Enjoys multiplayer games, active on social media, preference for personalized interactions | Casual gaming, enjoys weekend Pokémon hunts, engages with content related to nostalgia | Early adopter of tech, explores new technologies, frequent app user |
Preferences | Prefers engaging content on social media with a focus on longer, narrative-rich videos | Prefers content with a nostalgic feel, engaging with retro gaming themes | Prefers using AI-enhanced platforms and tools for content creation and engagement |
Pain Points | Looking for interactive and social gaming experiences | Seeks pastimes reminiscent of childhood | Desires cutting-edge technology in gaming |
Solutions Sought | Engaging AR games with social features | Casual gaming experiences with familiar themes | Advanced AR gaming experiences and new tech |
Income levels | Early to Mid in career stage | Mid to High in careers | High, involved in tech |
Companies | Likely works at startups or community-focused organizations | companies that value work-life balance | Tech companies and startups |
Where do they spend time? | Social media platforms, local gaming or community events | Online forums, family gatherings, nostalgia-related events | Tech meetups, online innovation communities, tech expos |
Current solution | Other multiplayer mobile games, local social groups | Classic video game consoles, online communities | Other AR applications, tech gadgetry |
| The Social Gamer | The Nostalgic Fan | The Tech Enthusiast |
---|---|---|---|
Name | Arjun | Priya | Nikhil |
Age | 22 | 30 | 28 |
Gender | Male | Female | Male |
Location | Bangalore | Pune | Hyderabad |
Interests | Social media, Cricket | Retro gaming of Pokémon franchise | AR/VR, IoT, wearable technology |
Occupation | Software Developer | Graphic Designer | Tech Startup Founder |
Behavior | Multiplayer gaming, active on social platforms | Casual gaming, weekend Pokémon hunts | Early adopter of tech |
Preferences | long, narrative-rich videos on YouTube, interactive Twitch streams, personalized Instagram stories. Enjoys esports and gaming content. | retro-inspired content on YouTube, nostalgic posts on social media platforms like Facebook, throwback gaming sessions on Twitch. Engages with Pokémon GO events. | AI-powered content creation tools like Canva, keeps up with tech trends through podcasts and blogs, uses AR apps like Snapchat for innovative experiences. |
Pain Points | Craves social interaction | Misses classic gaming simplicity | Seeks latest tech in gaming |
Solutions Sought | AR games with community elements | Nostalgic games with modern twist | Advanced AR games |
Companies | TCS | Cisco | Ola |
Where They Spend Time | Social Media | Home and Tourist Spots | Tech expos and AR/VR apps |
Frequent Apps | Instagram, PUBG | Discord, Nintendo Switch Online | GitHub, Slack |
The Social Gamer:
The Nostalgic Fan:
The Tech Enthusiast:
In conclusion, while each ICP has its own unique characteristics and preferences, The Social Gamer and The Tech Enthusiast are likely to have a larger influence on market trends due to their active online presence and role as early adopters. The Nostalgic Fan, while important, may have a more niche impact due to their specific interests.
TAM for mobile gaming is approximately 3 billion players worldwide. This figure represents half of the world's population, estimated at 6.6 billion, signifying a massive potential market for mobile games.- source
For Pokémon GO, an AR mobile game, the SAM is determined by the number of active AR device users. According to data, there are about 1.4 billion active AR user devices, which is 46% of the overall TAM. - source
For Pokémon GO, this is represented by the actual number of players engaging with the game. As of the end of March 2024, the monthly average SOM for Pokémon GO is around 81 million players, while the daily average SOM stands at about 22 million as of March 29 2024 - source
Now we can calculate the Total Addressable Market (TAM), Serviceable Addressable Market (SAM), and Serviceable Obtainable Market (SOM) for each Ideal Customer Profile (ICP) of Pokémon Go,
These calculations give an idea of the potential market size for each customer profile in the context of Pokémon Go.
Google search volumes: Pokémon GO players frequently search for specific strategies to enhance their gameplay. Common searches include queries like "How to defeat [specific Pokémon]?” This trend indicates a strong interest in developing tactics for succeeding in battles within the game.
There are many articles and blogs available that provide a variety of statistics on many different Pokémon, indicating the community's interest in understanding each Pokémon's unique attributes for strategic gameplay - source
Google Trend shows a high interest in "AR games" and "RPG games," with Pokémon GO leading these categories, suggesting it's successfully tapping into the immersive and narrative-driven gaming experiences.
Searching/ Watching on YouTube: Numerous content creators on YouTube focus on Pokémon GO, offering tips on catching rare Pokémon and Tips and Tricks on the app with a larger Viewer base, indicating the game's widespread popularity.
CAC (Customer Acquisition Cost):Represents the cost incurred in acquiring new customers.
LTV (Lifetime Value): LTV refers to the total value a player brings to the app over their entire lifetime.
AOV (Average Order Value): AOV represents the average value of in-app purchases made by players in a single transaction.
Calculating LTV
CAC:LTV Ratio
The 0.09 customer acquisition to lifetime value ratio indicates that for every dollar spent on acquiring customers, we earn over ten times that amount over the customer's lifecycle. This suggests that investing in paid advertising is cost-effective and likely to be highly profitable.
The top Result for “Mobile AR Games” in Google Search is Pokémon GO but there are no Paid Ads under the Search
Channel | Cost | Flexibility | Effort | Speed | Scale | Budget Allocation |
---|---|---|---|---|---|---|
Google App Campaigns | Medium | High | Medium | High | High | 30% |
Facebook/Instagram Ads | Medium | High | Low | High | High | 30% |
YouTube Ads | High | Medium | High | Medium | High | 20% |
Snapchat Ads | Low | Medium | High | Low | Medium | 10% |
Other Channels (e.g., TikTok, Twitter) | Low | Low | Low | Varying | Low | 10% |
Channel | Budget Allocation |
---|---|
Google App Campaigns | $30,000 |
Facebook/Instagram Ads | $30,000 |
YouTube Ads | $20,000 |
Snapchat Ads | $10,000 |
Other Channels (e.g., TikTok, Twitter) | $10,000 |
The budget strategy is mainly investing in Google App Campaigns and Facebook/Instagram Ads, due to their effectiveness in driving app installs. YouTube Ads are also a focus for showcasing our game's AR features. Additionally, we're testing emerging platforms like Snapchat, TikTok, and Twitter to connect with younger audiences and stay on top of trends.
With a budget of $100k and CAC:LTV ratio of 0.09, we are positioned to generate $1 million in Lifetime Value. Since Customer Acquisition Cost (CAC) of $10, Pokémon Go can potentially acquire around 10,000 new users.
Pokémon GO can be integrated into the Wearable Devices
Channel Name | Time to Go Live | Tech Effort | Month 1 | Month 2 | Month 3 |
---|---|---|---|---|---|
Fitbit Integration | 3 Months | Medium | Increase | High | High |
Google Fit Integration | 2 Months | Medium | Increase | Steady | Stable |
AR Glasses Integration | 4 Months | Very High | Buzz | Growth | Niche |
Integration of Pokémon GO with Fitbit, as an example:
END
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